Wednesday, September 14, 2011

Mr. Vivid




For the color scheme of Mr. Vivid I chose Green and Yellow. By using analogous colors and green and yellow, I can portray a cheery and happy visual for my character which is usually associated with a superhero. This helps create in the viewers mind that this character is a good guy. The irony of the situation is that in our story we have created, my character is actually the antagonist who is inherently evil. These colors help trick the viewer by making them initially think by the sight of him, that he is good. These colors also help in the change of the mood. When this character is in front of a bright background, he is accentuated by his environment to make him look especially bright and angelic. When he is in front of a dark background, such as a night sky the mood changes, and hopefully this will help to accentuate his evilness by using a bright on dark color arrangement.



   

For the light of this character we wanted the light to have high intensity, and match the color yellow because yellow is more associated with vivid than green is. We also wanted the character to have hard light coming from the bottom of him, which puts him above the light, and in turn inherently puts him in a position of power. We wanted the background to be dark but filled with little bolts of green lighting to light up the dark city and give a good amount of depth of field. We also wanted to utilize shadow to have half of his body covered in light and half of it darkened to almost give Mr. Vivid a feeling of being two faced. I mean this insofar as that in the story we have created, our character used to be good, but has turned evil. The light covers vertically and horizontally at the bottom to put an emphasis on the character above. There is green light in the background and yellow light in the foreground to try to convey that the character controls his world, by using those colors, and having them on his costume as well, we are trying to convey that he has control.







For the shape of the character we wanted to make him round, muscular, short, and have all of these features over-exaggerated to make him look more powerful than he really is. The roundness also comes from the fact that the special power that we've created for him is shooting balls of green lightning out of his hands. The roundness of his body exemplifies this.  I also wanted to give him a sense of Napoleon complex, by having him so small, he has to compensate for his little stature by being destructive and evil and jealous of his enemy, who is tall, slender, and more powerful.

Here is my sketch of what my partner and I plan on turning him into using Photoshop art.








                                                                                                  

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